Saturday, 9 November 2013

Lenovo IdeaPad Flex 2 dual-mode notebook

Lenovo has planned to sell the IdeaPad Flex 2 multi-mode notebook in India for a price of Rs 42,250 for users who are not interested in carrying multiple devices all the time. Like its Yoga counterparts, the laptop can act as a tablet when its display is flipped backwards. The company has a range of such gadgets on offer and only recently it launched slates under the Yoga brand which can be used in various modes.
To make the Flex 2 capable of offering the functionality of a tablet, it has been fitted with a 10-point multi-touch display apart from the AccuType keyboard which also graces the gadget. This screen claims to render visuals in 1366 x 768 pixel resolution and can bend up to an angle of 300 degrees. This flexibility lets you have a makeshift stand to position the notebook on a table.
The Flex 2 includes 720p Webcam, USB 3.0 ports, memory card slots, HDMI ports, connectivity options like Wi-Fi, Bluetooth 4.0, 4GB of DDR3L RAM and high performance GPU Nvidia GeForce GT 740M . It can be customized with a fourth generation Intel Core i3, i5 or i7 processors and a 45Wh battery stays under the hood to deliver battery life of about 9 hours runs on Windows 8 .
Its exterior measures 13.51 x 9.87 x 0.23 inches and weighs in at around 2 kilograms. The device is drenched in the shade of black and features silver-grey edges. And as it sports an HD webcam, you can engage in video conferencing over the internet as well. Wireless communication options like Wi-Fi and Bluetooth are present along with connectivity ports for USB and HDMI cables. It even has a memory card slot.


   Posted on  Saturday, November 09, 2013  / 

Lenovo has planned to sell the IdeaPad Flex 2 multi-mode notebook in India for a price of Rs 42,250 for users who are not interested in carrying multiple devices all the time. Like its Yoga counterparts, the laptop can act as a tablet when its display is flipped backwards. The company has a range of such gadgets on offer and only recently it launched slates under the Yoga brand which can be used in various modes.
To make the Flex 2 capable of offering the functionality of a tablet, it has been fitted with a 10-point multi-touch display apart from the AccuType keyboard which also graces the gadget. This screen claims to render visuals in 1366 x 768 pixel resolution and can bend up to an angle of 300 degrees. This flexibility lets you have a makeshift stand to position the notebook on a table.
The Flex 2 includes 720p Webcam, USB 3.0 ports, memory card slots, HDMI ports, connectivity options like Wi-Fi, Bluetooth 4.0, 4GB of DDR3L RAM and high performance GPU Nvidia GeForce GT 740M . It can be customized with a fourth generation Intel Core i3, i5 or i7 processors and a 45Wh battery stays under the hood to deliver battery life of about 9 hours runs on Windows 8 .
Its exterior measures 13.51 x 9.87 x 0.23 inches and weighs in at around 2 kilograms. The device is drenched in the shade of black and features silver-grey edges. And as it sports an HD webcam, you can engage in video conferencing over the internet as well. Wireless communication options like Wi-Fi and Bluetooth are present along with connectivity ports for USB and HDMI cables. It even has a memory card slot.


Thursday, 10 October 2013

HTC Desire 500 launching in india with Android 4.2, Sense 5.0

HTC launched a new phone in its Desire series - the HTC Desire 500 for Rs 24,290 today. The mid-range model features a 1.2GHz quad-core processor, HTC Blinkfeed and Video Highlights.
“The Desire 500 is perfect for people who are always-on-the-go, it enables powerful multitasking and live-streaming of important and interesting information, and it boasts an excellent camera and that bring your important moments to life.”
Camera:
- An 8MP camera combines with the dedicated HTC Image Chip processor to take pictures 
- A 1.6MP front-facing camera
Video Highlights
This feature allows you to take stills and videos from one event or days’ shooting and compiles them into a 30-second reel, set to music according to one of five themes.
Blinkfeed
The HTC Desire 500 brings HTC’s acclaimed BlinkFeed to the Desire range. Transforming the home screen into a customisable stream of live information, HTC BlinkFeed is displayed on a 4.3inch display and aggregates social streams and news.
Processor and memory
Sporting a 1.2 GHz quad-core processor, the HTC Desire 500 offers high-speed multitasking, super-fast web browsing and graphic-intense gaming on the move. With 4GB onboard memory and support for microSD cards of up to 64GB, you need never run out of space for the photos, videos, apps and games that matter most.
Availability

The new HTC Desire 500 will be available with major retailers at MOP of Rs. 21,490, and MRP of Rs 24,290 across India market. The HTC Desire 500 will also be available with dual SIM support and NFC in select markets.

HTC Desire 500 detailed Specs
SIM CARD TYPE
micro SIM
MEMORY
Total storage : 4 GB, available capacity varies
RAM : 1 GB
Expansion card slot supports microSD™ memory card for up to 64GB additional storage (card not included)
NETWORK
2G/ 2.5G - GSM/GPRS/EDGE:
900/1800/1900 MHz
3G/ 3.5G - UMTS/ HSPA:
900/2100 MHz with HSDPA up to 7.2 Mbps
GPS
GPS/AGPS
SENSORS
Accelerometer
Proximity sensor
Ambient light sensor
CAMERA
8 MP camera with auto focus, LED flash
BSI sensor, Sensor size 1/3.2"
Dedicated HTC ImageChip
F2.0 aperture and 28 mm lens
Smart Flash: Five levels of flash automatically set by distance to subject
Front Camera: 1.6 MP with BSI sensor
720p video recording
Gallery with Video Highlights and HTC Share
Continuous shooting and VideoPic
Slow motion video recording with variable speed playback
BATTERY
Removable rechargeable Li-polymer battery
Capacity : 1800 mAh
Talk time :
Up to 12.1 hours for 3G
Standby time :
Up to 435 hours for 3G
AC ADAPTER
Voltage range/frequency: 100 ~ 240 V AC, 50/60 Hz
DC output: 5 V and 1 A
   Posted on  Thursday, October 10, 2013  / 

HTC launched a new phone in its Desire series - the HTC Desire 500 for Rs 24,290 today. The mid-range model features a 1.2GHz quad-core processor, HTC Blinkfeed and Video Highlights.
“The Desire 500 is perfect for people who are always-on-the-go, it enables powerful multitasking and live-streaming of important and interesting information, and it boasts an excellent camera and that bring your important moments to life.”
Camera:
- An 8MP camera combines with the dedicated HTC Image Chip processor to take pictures 
- A 1.6MP front-facing camera
Video Highlights
This feature allows you to take stills and videos from one event or days’ shooting and compiles them into a 30-second reel, set to music according to one of five themes.
Blinkfeed
The HTC Desire 500 brings HTC’s acclaimed BlinkFeed to the Desire range. Transforming the home screen into a customisable stream of live information, HTC BlinkFeed is displayed on a 4.3inch display and aggregates social streams and news.
Processor and memory
Sporting a 1.2 GHz quad-core processor, the HTC Desire 500 offers high-speed multitasking, super-fast web browsing and graphic-intense gaming on the move. With 4GB onboard memory and support for microSD cards of up to 64GB, you need never run out of space for the photos, videos, apps and games that matter most.
Availability

The new HTC Desire 500 will be available with major retailers at MOP of Rs. 21,490, and MRP of Rs 24,290 across India market. The HTC Desire 500 will also be available with dual SIM support and NFC in select markets.

HTC Desire 500 detailed Specs
SIM CARD TYPE
micro SIM
MEMORY
Total storage : 4 GB, available capacity varies
RAM : 1 GB
Expansion card slot supports microSD™ memory card for up to 64GB additional storage (card not included)
NETWORK
2G/ 2.5G - GSM/GPRS/EDGE:
900/1800/1900 MHz
3G/ 3.5G - UMTS/ HSPA:
900/2100 MHz with HSDPA up to 7.2 Mbps
GPS
GPS/AGPS
SENSORS
Accelerometer
Proximity sensor
Ambient light sensor
CAMERA
8 MP camera with auto focus, LED flash
BSI sensor, Sensor size 1/3.2"
Dedicated HTC ImageChip
F2.0 aperture and 28 mm lens
Smart Flash: Five levels of flash automatically set by distance to subject
Front Camera: 1.6 MP with BSI sensor
720p video recording
Gallery with Video Highlights and HTC Share
Continuous shooting and VideoPic
Slow motion video recording with variable speed playback
BATTERY
Removable rechargeable Li-polymer battery
Capacity : 1800 mAh
Talk time :
Up to 12.1 hours for 3G
Standby time :
Up to 435 hours for 3G
AC ADAPTER
Voltage range/frequency: 100 ~ 240 V AC, 50/60 Hz
DC output: 5 V and 1 A

Wednesday, 9 October 2013

Samsung unveils world's first curved screen smartphone

Samsung Electronics has become the first manufacturer to unveil a smartphone with a curved screen. 

Samsung innovation war with rivals such as Apple Inc and LG Electronics Inc, Curved displays are on the frontline to expand its lead in the slowing market for high-end smartphones

The Unique design of the device resembles the Galaxy S3 and S4, but it has slight dip in the middle that looks the mobile curve alone vertical axis. The phone's body itself is rigid, so it doesn't acutally flex or bend . The Galaxy Round's 5.7-inch (14.4-centimetre) display has a slight horizontal curve and weighs less than the Galaxy Note 3, allowing a more comfortable grip than other flat-screen models on the market, Samsung said in a statement.


The global flexible display industry is predicted to grow rapidly in the next few years. Research firm IHS Display estimates the market will be worth $1.5 billion (£900 million) by 2016 and more than $10 billion by 2019.

Bendable displays could revolutionise the high-end smartphone market by making foldable designs possible as well as helping create an "unbreakable" screen thanks to its plastic base.This year one billion smartphones are expected to be made according to analysis by CCC Insight, with that becoming close to two billion in 2017.

The Galaxy Round will launch in Samsung's home country of South Korea and there are no plans yet for a global rollout.

   Posted on  Wednesday, October 09, 2013  / 

Samsung Electronics has become the first manufacturer to unveil a smartphone with a curved screen. 

Samsung innovation war with rivals such as Apple Inc and LG Electronics Inc, Curved displays are on the frontline to expand its lead in the slowing market for high-end smartphones

The Unique design of the device resembles the Galaxy S3 and S4, but it has slight dip in the middle that looks the mobile curve alone vertical axis. The phone's body itself is rigid, so it doesn't acutally flex or bend . The Galaxy Round's 5.7-inch (14.4-centimetre) display has a slight horizontal curve and weighs less than the Galaxy Note 3, allowing a more comfortable grip than other flat-screen models on the market, Samsung said in a statement.


The global flexible display industry is predicted to grow rapidly in the next few years. Research firm IHS Display estimates the market will be worth $1.5 billion (£900 million) by 2016 and more than $10 billion by 2019.

Bendable displays could revolutionise the high-end smartphone market by making foldable designs possible as well as helping create an "unbreakable" screen thanks to its plastic base.This year one billion smartphones are expected to be made according to analysis by CCC Insight, with that becoming close to two billion in 2017.

The Galaxy Round will launch in Samsung's home country of South Korea and there are no plans yet for a global rollout.

Friday, 4 October 2013

Android phablets Optima Smart OPS 80 and OPS 80Q in India



Sunstrike Telecom has introduced two new phablets for the Indian market under its Optima Smart series, dubbed OPS 80 and OPS 80Q. However, the company has not revealed the pricing for both the devices.

Optima Smart OPS 80 and OPS 80Q

The Optima Smart OPS 80Q measures 142x72.2x9.9mm, and features a 5-inch qHD (540x960 pixel) IPS display. The phablet runs Android 4.2 Jelly Bean and is powered by a 1.2GHz quad-core processor. It sports an 8-megapixel rear camera with flash while there is a 2-megpixel front-facing camera. The device includes 4GB of inbuilt storage which can be further expanded up to 32GB via microSD card. It includes an 1800mAh battery.

On the other hand, the Optima Smart OPS 80 features a 5.3-inch WVGA (480x800pixel) display, and is based on Android 4.0 Ice Cream Sandwich. It sports an 8-megapixel rear camera and also includes a 1.3-megapixel front camera. It comes with 4GB of inbuilt storage which can be further expanded up to 32GB via microSD card. The device includes 2600mAh battery.

Commenting on the launch, Capt. Chanpreet Singh, Managing Director, Sunstrike Telecom Pvt. Ltd. said, "We are proud to announce our entry in the premium smartphone market in India and we are sure that our innovation based products will charm their way into the hearts of young Indians. Our innovation based devices have wonderful features that are most sought after today and are certain to please the Indian consumer."
   Posted on  Friday, October 04, 2013  / 



Sunstrike Telecom has introduced two new phablets for the Indian market under its Optima Smart series, dubbed OPS 80 and OPS 80Q. However, the company has not revealed the pricing for both the devices.

Optima Smart OPS 80 and OPS 80Q

The Optima Smart OPS 80Q measures 142x72.2x9.9mm, and features a 5-inch qHD (540x960 pixel) IPS display. The phablet runs Android 4.2 Jelly Bean and is powered by a 1.2GHz quad-core processor. It sports an 8-megapixel rear camera with flash while there is a 2-megpixel front-facing camera. The device includes 4GB of inbuilt storage which can be further expanded up to 32GB via microSD card. It includes an 1800mAh battery.

On the other hand, the Optima Smart OPS 80 features a 5.3-inch WVGA (480x800pixel) display, and is based on Android 4.0 Ice Cream Sandwich. It sports an 8-megapixel rear camera and also includes a 1.3-megapixel front camera. It comes with 4GB of inbuilt storage which can be further expanded up to 32GB via microSD card. The device includes 2600mAh battery.

Commenting on the launch, Capt. Chanpreet Singh, Managing Director, Sunstrike Telecom Pvt. Ltd. said, "We are proud to announce our entry in the premium smartphone market in India and we are sure that our innovation based products will charm their way into the hearts of young Indians. Our innovation based devices have wonderful features that are most sought after today and are certain to please the Indian consumer."

Wednesday, 15 August 2012

Sony’s Xperia Mini Pro


Xperia Mini Pro is the perfect phone for those who desire a small yet feature-rich phone. The Xperia Mini Pro is the successor to the Xperia X10 Mini Pro phone, which also features a slide-out keyboard.It has a customized UI with launcher similar to the one in Xperia Arc.





It certainly does manage to impress the ones who look for eye candy. The animations and transitions are beautifully done.The phone has a 5 mp camera which is capable of recording videos at 720p resolution.It comes with 1GHz Scorpion processor, Adreno 205 GPU and Qualcomm MSM8255 Snapdragon.The music player is simple and easy to use with basic features. It has an equalizer and Sony Ericsson’s so called Infinity button.The QWERTY keypad is the major feature of this phone.

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   Posted on  Wednesday, August 15, 2012  / 


Xperia Mini Pro is the perfect phone for those who desire a small yet feature-rich phone. The Xperia Mini Pro is the successor to the Xperia X10 Mini Pro phone, which also features a slide-out keyboard.It has a customized UI with launcher similar to the one in Xperia Arc.





It certainly does manage to impress the ones who look for eye candy. The animations and transitions are beautifully done.The phone has a 5 mp camera which is capable of recording videos at 720p resolution.It comes with 1GHz Scorpion processor, Adreno 205 GPU and Qualcomm MSM8255 Snapdragon.The music player is simple and easy to use with basic features. It has an equalizer and Sony Ericsson’s so called Infinity button.The QWERTY keypad is the major feature of this phone.

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 Twitter   Facebook   Digg   Stumbleupon   Favorites    More


Friday, 3 August 2012

Samsung is launching the 32GB variant of it's flagship smartphone for the year, Samsung Galaxy SIII at a Price of Rs.41,500!!

On September 6, Samsung announced four new colors for its flagship Galaxy S3 phone:

Amber Brown, Titanium Grey, Sapphire Black, and Garnet Red. Up until now, AT&T has retained the exclusive for the red shade, but Samsung is opening up the color, along with the three other earthier tones, to certain markets across the globe.
Samsung and its carrier partners haven't announced availability yet for the new hues, and not every region will get each shade. Until then, read my full review of the Samsung Galaxy S3 for all the details.


Share and enjoy :






   Posted on  Friday, August 03, 2012  / 

On September 6, Samsung announced four new colors for its flagship Galaxy S3 phone:

Amber Brown, Titanium Grey, Sapphire Black, and Garnet Red. Up until now, AT&T has retained the exclusive for the red shade, but Samsung is opening up the color, along with the three other earthier tones, to certain markets across the globe.
Samsung and its carrier partners haven't announced availability yet for the new hues, and not every region will get each shade. Until then, read my full review of the Samsung Galaxy S3 for all the details.


Share and enjoy :






Tuesday, 24 July 2012

Iphone 5 Nano Sim – What it Means for the Product ?

Nano Sim card is the next generation sim card which is being designed, patented and standardized by the apple computers.Nano Sim cards come under the 4FF (Fourth form factor) standard. To better understand what its means and  the evolution of sim cards we have a comparison of Mini Sim Vs Micro Sim vs Nano sim. What exactly nano sim will benefit the mobile device manufacturers is it will help them reduce the sim card slot dimension which will inturn help them design more slimmer phones which the market is hungry. Its almost confirmed that Iphone 5 will be designded to accomate so as like the Micro sim for Iphone 4S.


Normal Sim (Mini Sim) vs Micro Sim vs Nano Sim




As you may clearly see from the above picture the normal sim or the mini sim we are using covers  around 375 mm square of space, where as the micro sim cut it more than half intelligently removing a lot of plastic space, but Apple was very late to communicate this to the market which led may operators cut there normal mini sim to accomodate to the device and poorly plan there micro sim supply. Whereas very latest of the lot the Nano sim which is of 4FF standard is only 108 mm square dimension almost half micro sim. as you may see there is virtually no plastic part and only the chip is left with. One good thing is as you may see from the three pictures the evolution was only by cutting the plastic part wheras leavinmg the chip intact so we can very well assume we will be getting all the sophistication which is there in mini sim in micro and nano sim cards, this confirmed by ETSI (European Telecommunications Standards Institute) which sets the standards for the sim cards.

Iphone 5 Nano Sim – What it Means for the Product




As we are certain that the Iphone 5 will use the the nano sim card, but what will the benefit nano sim card bring to the Iphone 5, First and foremost it will help save the design space which in turn will help Apple to reduce the size of Iphone 5. Looking from the design its very compatible for the sim locked phone which the Apple and the operators promoters will love on the other hand end users like us who love to unlock may face some kind of pain do it. For unlocked users also  it will tempt you to stick with single operator.



Apple’s iPhone will be the first consumer device to adopt the Nano SIM standard, just as the iPhone 4 popularized the Micro SIM card.

What do you think, will the next iPhone will feature Micro SIM or Nano SIM?

   Posted on  Tuesday, July 24, 2012  / 

Nano Sim card is the next generation sim card which is being designed, patented and standardized by the apple computers.Nano Sim cards come under the 4FF (Fourth form factor) standard. To better understand what its means and  the evolution of sim cards we have a comparison of Mini Sim Vs Micro Sim vs Nano sim. What exactly nano sim will benefit the mobile device manufacturers is it will help them reduce the sim card slot dimension which will inturn help them design more slimmer phones which the market is hungry. Its almost confirmed that Iphone 5 will be designded to accomate so as like the Micro sim for Iphone 4S.


Normal Sim (Mini Sim) vs Micro Sim vs Nano Sim




As you may clearly see from the above picture the normal sim or the mini sim we are using covers  around 375 mm square of space, where as the micro sim cut it more than half intelligently removing a lot of plastic space, but Apple was very late to communicate this to the market which led may operators cut there normal mini sim to accomodate to the device and poorly plan there micro sim supply. Whereas very latest of the lot the Nano sim which is of 4FF standard is only 108 mm square dimension almost half micro sim. as you may see there is virtually no plastic part and only the chip is left with. One good thing is as you may see from the three pictures the evolution was only by cutting the plastic part wheras leavinmg the chip intact so we can very well assume we will be getting all the sophistication which is there in mini sim in micro and nano sim cards, this confirmed by ETSI (European Telecommunications Standards Institute) which sets the standards for the sim cards.

Iphone 5 Nano Sim – What it Means for the Product




As we are certain that the Iphone 5 will use the the nano sim card, but what will the benefit nano sim card bring to the Iphone 5, First and foremost it will help save the design space which in turn will help Apple to reduce the size of Iphone 5. Looking from the design its very compatible for the sim locked phone which the Apple and the operators promoters will love on the other hand end users like us who love to unlock may face some kind of pain do it. For unlocked users also  it will tempt you to stick with single operator.



Apple’s iPhone will be the first consumer device to adopt the Nano SIM standard, just as the iPhone 4 popularized the Micro SIM card.

What do you think, will the next iPhone will feature Micro SIM or Nano SIM?

Saturday, 14 July 2012

Microsoft Surface Shames Partners in Best Possible Way


You could be mistaken for believing that Microsoft CEO Steve Ballmer was channeling the spirit of Steve Jobs during the launch event of Microsoft's new Surface tablets. Tell me if you think this sounds familiar:











"We believe that any intersection between human and machine can be made better when hardware and software are considered together."

It's a page ripped right out of the Apple playbook, and I don't blame Microsoft for taking matters into its own hands. In fact, Microsoft's self-made tablets look like the best thing to happen to the PC industry in a long time. Nevermind the fact that Microsoft is competing with its own partners. The company just helped them by putting them on notice.
Leading up to the launch of Windows 8, I've seen a lot of laptop-tablet hybrid designs that attempt to marry the two classes of products. Some are Ultrabooks with touch capability while others are slates that detach from a dock. But the Surface is the first hybrid that feels like a fully integrated and holistic solution. The premium magnesium design screams “high-quality,” while the sturdy kickstand that folds out from the device is ideal for entertainment and typing.
Which brings us to the Touch Cover. It's an ingenious accessory that attaches to the device magnetically but does Apple's Smart Cover one better by building in a ultrathin, pressure-sensitive keyboard and touchpad. Add in Office 15 and you have the Microsoft equivalent of the iPad Pro.

The Surface will come in two flavors, one powered by an Nvidia ARM processor running Windows RT and another with an Intel CPU running Windows 8 Pro. The former product looks like it has more potential for success because it’s lighter (1.5 versus 2 pounds) and will be cheaper. The Surface for Windows 8 Pro looks more like an enterprise play, with the distinct advantage of supporting Microsoft’s huge library of desktop apps.

Nevertheless, both Surface tablets seem to cater more to mobile professionals than everyday consumers. After all, lots of iPad owners seem content typing on a touch screen. But to me, that’s a smart move. I’ve yet to use the iPad for work on a regular basis because it simply doesn’t do enough for me as a productivity machine. There’s a real opening here for Microsoft.

The Surface launch event left a lot of questions unanswered. We don’t know the exact resolutions of the screens, just a vague ClearType HD for the ARM tablet and Full HD for the Intel one. And we don’t know the rated battery life of either product. Most important, Microsoft hasn’t yet provided details on pricing, although the company does say the Surface for Windows RT will be priced competitively with other ARM-based Windows 8 (we’re guessing $500 to $600) slates and that the Surface for Windows 8 Pro will have a similar cost to an Ultrabook (probably about $1,000).

Microsoft shouldn’t be the least bit skittish about going head to head with its Windows 8 licensees. It should be proud of the Surface’s sexy industrial design and for forcefully rebutting Apple CEO Tim Cook's claim that putting PCs and tablets together is like mashing together refrigerators and toasters. If Microsoft’s partners are wise, they’ll turn that jealousy into inspiration — or just get out of the way.


Share and Enjoy

   Posted on  Saturday, July 14, 2012  / 


You could be mistaken for believing that Microsoft CEO Steve Ballmer was channeling the spirit of Steve Jobs during the launch event of Microsoft's new Surface tablets. Tell me if you think this sounds familiar:











"We believe that any intersection between human and machine can be made better when hardware and software are considered together."

It's a page ripped right out of the Apple playbook, and I don't blame Microsoft for taking matters into its own hands. In fact, Microsoft's self-made tablets look like the best thing to happen to the PC industry in a long time. Nevermind the fact that Microsoft is competing with its own partners. The company just helped them by putting them on notice.
Leading up to the launch of Windows 8, I've seen a lot of laptop-tablet hybrid designs that attempt to marry the two classes of products. Some are Ultrabooks with touch capability while others are slates that detach from a dock. But the Surface is the first hybrid that feels like a fully integrated and holistic solution. The premium magnesium design screams “high-quality,” while the sturdy kickstand that folds out from the device is ideal for entertainment and typing.
Which brings us to the Touch Cover. It's an ingenious accessory that attaches to the device magnetically but does Apple's Smart Cover one better by building in a ultrathin, pressure-sensitive keyboard and touchpad. Add in Office 15 and you have the Microsoft equivalent of the iPad Pro.

The Surface will come in two flavors, one powered by an Nvidia ARM processor running Windows RT and another with an Intel CPU running Windows 8 Pro. The former product looks like it has more potential for success because it’s lighter (1.5 versus 2 pounds) and will be cheaper. The Surface for Windows 8 Pro looks more like an enterprise play, with the distinct advantage of supporting Microsoft’s huge library of desktop apps.

Nevertheless, both Surface tablets seem to cater more to mobile professionals than everyday consumers. After all, lots of iPad owners seem content typing on a touch screen. But to me, that’s a smart move. I’ve yet to use the iPad for work on a regular basis because it simply doesn’t do enough for me as a productivity machine. There’s a real opening here for Microsoft.

The Surface launch event left a lot of questions unanswered. We don’t know the exact resolutions of the screens, just a vague ClearType HD for the ARM tablet and Full HD for the Intel one. And we don’t know the rated battery life of either product. Most important, Microsoft hasn’t yet provided details on pricing, although the company does say the Surface for Windows RT will be priced competitively with other ARM-based Windows 8 (we’re guessing $500 to $600) slates and that the Surface for Windows 8 Pro will have a similar cost to an Ultrabook (probably about $1,000).

Microsoft shouldn’t be the least bit skittish about going head to head with its Windows 8 licensees. It should be proud of the Surface’s sexy industrial design and for forcefully rebutting Apple CEO Tim Cook's claim that putting PCs and tablets together is like mashing together refrigerators and toasters. If Microsoft’s partners are wise, they’ll turn that jealousy into inspiration — or just get out of the way.


Share and Enjoy

Microsoft terminates Windows Gadgets with extreme prejudice




Hey, Windows users! Microsoft has some bad, or possibly good, news.

It's recommending that all users disable the Windows Sidebar and Gadgets — immediately.

"Disabling the Windows Sidebar and Gadgets can help protect customers from vulnerabilities that involve the execution of arbitrary code by the Windows Sidebar when running insecure Gadgets," states a security advisory released Tuesday (July 10) by Microsoft.

"In addition, Gadgets installed from untrusted sources can harm your computer and can access your computer's files, show you objectionable content, or change their behavior at any time."


Fidget, widget, gadget

Gadgets are those little mini-applications, resembling animated icons, that hang around the desktop to tell you the time, weather, news headlines and so on. (Other software makers, including Apple and Yahoo!, call them "widgets.")

'Gadgets installed from untrusted sources can harm your computer.'
- Microsoft security advisory

Gadgets, and the Windows Sidebar they live in, first appeared in 2007 as a default setting in Vista. Many users hated them, complained that they took up too many computer resources and turned them off immediately.

Windows 7 has Gadgets built in as well, but they're turned off by default. Instead of being in a sidebar pinned to the right edge of the screen, Gadgets are in a floating window that can be placed anywhere on the desktop.
If you're running Windows 7 and really want to see them, right-click on your desktop and select "Gadgets."

But Microsoft now wishes you really wouldn't. Its security advisory points to a download page that contains a tool users can run to disable Gadgets and, in Vista, the Sidebar. 

The page where Microsoft used to host additional Gadgets for download now states, "The Windows website no longer hosts the gadget gallery."

Pre-emptive execution

Graham Cluley of the British security firm Sophos thinks Microsoft's sudden decision to kill a five-year-old piece of software has to do with a presentation, entitled  " We Have You by the Gadgets," scheduled for the Black Hat security conference later this month in Las Vegas.

"We will be talking about the Windows Gadget platform and what the nastiness that can be done with it," state the presenters in less-than-perfect English on the Black Hat website. "We will be talking about our research into creating malicious gadgets, misappropriating legitimate gadgets and the sorts of flaws we have found in published gadgets."

Presumably, the presenters will demonstrate how easy it is to create Trojan-horse malware in the form of gadgets.

It's likely that the problem lies with third-party gadgets, not Microsoft's own, but Cluley found it noteworthy that Microsoft isn't even trying to fix the problem.

"Microsoft hasn't issued a security patch to fix the vulnerability," he wrote on Sophos' Naked Security blog. "They're suggesting you completely nuke your Windows Sidebar and Gadgets."

Gadgets have not yet appeared in the preview versions of Windows 8, due this fall, and likely never will.

   Posted on  Saturday, July 14, 2012  / 




Hey, Windows users! Microsoft has some bad, or possibly good, news.

It's recommending that all users disable the Windows Sidebar and Gadgets — immediately.

"Disabling the Windows Sidebar and Gadgets can help protect customers from vulnerabilities that involve the execution of arbitrary code by the Windows Sidebar when running insecure Gadgets," states a security advisory released Tuesday (July 10) by Microsoft.

"In addition, Gadgets installed from untrusted sources can harm your computer and can access your computer's files, show you objectionable content, or change their behavior at any time."


Fidget, widget, gadget

Gadgets are those little mini-applications, resembling animated icons, that hang around the desktop to tell you the time, weather, news headlines and so on. (Other software makers, including Apple and Yahoo!, call them "widgets.")

'Gadgets installed from untrusted sources can harm your computer.'
- Microsoft security advisory

Gadgets, and the Windows Sidebar they live in, first appeared in 2007 as a default setting in Vista. Many users hated them, complained that they took up too many computer resources and turned them off immediately.

Windows 7 has Gadgets built in as well, but they're turned off by default. Instead of being in a sidebar pinned to the right edge of the screen, Gadgets are in a floating window that can be placed anywhere on the desktop.
If you're running Windows 7 and really want to see them, right-click on your desktop and select "Gadgets."

But Microsoft now wishes you really wouldn't. Its security advisory points to a download page that contains a tool users can run to disable Gadgets and, in Vista, the Sidebar. 

The page where Microsoft used to host additional Gadgets for download now states, "The Windows website no longer hosts the gadget gallery."

Pre-emptive execution

Graham Cluley of the British security firm Sophos thinks Microsoft's sudden decision to kill a five-year-old piece of software has to do with a presentation, entitled  " We Have You by the Gadgets," scheduled for the Black Hat security conference later this month in Las Vegas.

"We will be talking about the Windows Gadget platform and what the nastiness that can be done with it," state the presenters in less-than-perfect English on the Black Hat website. "We will be talking about our research into creating malicious gadgets, misappropriating legitimate gadgets and the sorts of flaws we have found in published gadgets."

Presumably, the presenters will demonstrate how easy it is to create Trojan-horse malware in the form of gadgets.

It's likely that the problem lies with third-party gadgets, not Microsoft's own, but Cluley found it noteworthy that Microsoft isn't even trying to fix the problem.

"Microsoft hasn't issued a security patch to fix the vulnerability," he wrote on Sophos' Naked Security blog. "They're suggesting you completely nuke your Windows Sidebar and Gadgets."

Gadgets have not yet appeared in the preview versions of Windows 8, due this fall, and likely never will.

Saturday, 23 June 2012

Microsoft's secret weapon in mobile gaming: DirectX on Windows Phone 8



Not many people remember this, but the original Xbox got its name from Microsoft's plans to deliver a "Direct X Box" to the home console market. Feeling the need to counteract the growing influence of consoles at the turn of the century, Microsoft sought to bring DirectX — its proprietary collection of programming interfaces (APIs) used to build games for Windows — to the living room. 


While its first attempt was rightly derided as a chopped-down desktop PC dressed up in home entertainment garb, the consequent Xbox 360 has been a runaway success with users, and its slim second iteration has also been a fantastic feat of hardware engineering to boot. And it all started with that seemingly innocuous group of APIs. Now, Direct X is coming to Windows Phone.

Before we all get too far ahead of ourselves, let's recall just how many years it took Microsoft to perfect its home console recipe with the Xbox. Wading into a new market is always difficult, mistakes will inevitably be made along the way, and progress will be slower than interested observers will want it to be. So no, you won't soon be taking your Crysis 2 gaming session on the road with just the Windows Phone handset in your pocket. But the potential is most certainly there.


Whereas the commonalities between the original Xbox and the desktop PC were initially scorned, with Windows Phone 8, being similar to Windows is the point. Obviously not in hardware terms, but Microsoft's message from the Windows Phone Summit is crystal clear: the software underpinnings of Windows 8 and Windows Phone 8 have a "shared core," which is composed of the same kernel and multiple other coding interfaces that make it easy for developers to port apps between the two. The reason I consider DirectX the most critical one among them should by now be self-evident, but it's easy enough to illustrate by pointing out that DX incompatibility is the main reason why the Mac has long trailed far behind Windows in terms of desktop and laptop gaming.

WITH WINDOWS PHONE 8, BEING SIMILAR TO WINDOWS IS A GOOD THING


Microsoft has already signed up third-party middleware providers like Havok and Autodesk to support WP8, with yesterday's Summit including multiple demos showing off the Havok Physics engine. The most encouraging aspect came at the end, when Head of Product Management Andrew Bowell noted that it took Havok" under three weeks" to port its rather gruesome "full fat" body simulation asset.




Yes, Havok already supports Android, iOS, and plenty of other platforms, but it's just another solid piece in the mobile gaming puzzle that Microsoft is putting together. Adding native development support, giving game makers access to the low-level APIs that they've wanted and been denied on Windows Phone until this new version, is going to drive a lot of interest. Microsoft is still going to face challenges in increasing its smartphone market share, but at least now games like Shadowgun won't be prevented by technical barriers from appearing on its platform.
Beyond giving devs access to mature and familiar tools in DirectX, Microsoft offers another big advantage over Android: a consistent hardware platform. Calling Android fragmented may sound like a tired and ancient complaint, but it remains sadly valid. If Android devices could offer consistent baseline specs to game developers, we wouldn't need things like the Tegra Zone or Play Station Mobile to tell us where to find games with higher-quality graphics. Microsoft may be in the midst of performing another hardware reset with Windows Phone 8 — the lack of backwards compatibility to Windows Phone 7 devices is a bitter pill to swallow — but its continued focus on standardized specs gives game makers a set of goalposts that isn't shifting as rapidly as on Google's platform.
THERE'S A LOT OF WORK STILL TO DO, BUT WINDOWS PHONE'S GAMING POTENTIAL NO LONGER HAS A CEILING
In choosing the snapdragon S4 Plus as the processor and a high-res 1280 x 768 as the max resolution, Microsoft is going for the best currently available technology with its new platform. That's a lesson learned from its initial launch of Windows Phone 7, which ran very smoothly in itself, but was released on a Snapdragon core that was immediately superseded by faster and more efficient parts.
None of the foregoing factors are guarantees for success, as Microsoft's timing and execution with Windows Phone 8's release will still be decisive, but there's great reason to feel encouraged about the future of mobile gaming on Windows Phone 8. Whereas Android has a massive and hungry audience and seemingly no consistent way to sate it, Microsoft looks to have all the pieces in place to deliver compelling new gaming experiences. The former is the opportunity, the latter is the tool with which to exploit it.
Now it's just a matter of convincing game makers to make games — shouldn't be too hard, right?


   Posted on  Saturday, June 23, 2012  / 



Not many people remember this, but the original Xbox got its name from Microsoft's plans to deliver a "Direct X Box" to the home console market. Feeling the need to counteract the growing influence of consoles at the turn of the century, Microsoft sought to bring DirectX — its proprietary collection of programming interfaces (APIs) used to build games for Windows — to the living room. 


While its first attempt was rightly derided as a chopped-down desktop PC dressed up in home entertainment garb, the consequent Xbox 360 has been a runaway success with users, and its slim second iteration has also been a fantastic feat of hardware engineering to boot. And it all started with that seemingly innocuous group of APIs. Now, Direct X is coming to Windows Phone.

Before we all get too far ahead of ourselves, let's recall just how many years it took Microsoft to perfect its home console recipe with the Xbox. Wading into a new market is always difficult, mistakes will inevitably be made along the way, and progress will be slower than interested observers will want it to be. So no, you won't soon be taking your Crysis 2 gaming session on the road with just the Windows Phone handset in your pocket. But the potential is most certainly there.


Whereas the commonalities between the original Xbox and the desktop PC were initially scorned, with Windows Phone 8, being similar to Windows is the point. Obviously not in hardware terms, but Microsoft's message from the Windows Phone Summit is crystal clear: the software underpinnings of Windows 8 and Windows Phone 8 have a "shared core," which is composed of the same kernel and multiple other coding interfaces that make it easy for developers to port apps between the two. The reason I consider DirectX the most critical one among them should by now be self-evident, but it's easy enough to illustrate by pointing out that DX incompatibility is the main reason why the Mac has long trailed far behind Windows in terms of desktop and laptop gaming.

WITH WINDOWS PHONE 8, BEING SIMILAR TO WINDOWS IS A GOOD THING


Microsoft has already signed up third-party middleware providers like Havok and Autodesk to support WP8, with yesterday's Summit including multiple demos showing off the Havok Physics engine. The most encouraging aspect came at the end, when Head of Product Management Andrew Bowell noted that it took Havok" under three weeks" to port its rather gruesome "full fat" body simulation asset.




Yes, Havok already supports Android, iOS, and plenty of other platforms, but it's just another solid piece in the mobile gaming puzzle that Microsoft is putting together. Adding native development support, giving game makers access to the low-level APIs that they've wanted and been denied on Windows Phone until this new version, is going to drive a lot of interest. Microsoft is still going to face challenges in increasing its smartphone market share, but at least now games like Shadowgun won't be prevented by technical barriers from appearing on its platform.
Beyond giving devs access to mature and familiar tools in DirectX, Microsoft offers another big advantage over Android: a consistent hardware platform. Calling Android fragmented may sound like a tired and ancient complaint, but it remains sadly valid. If Android devices could offer consistent baseline specs to game developers, we wouldn't need things like the Tegra Zone or Play Station Mobile to tell us where to find games with higher-quality graphics. Microsoft may be in the midst of performing another hardware reset with Windows Phone 8 — the lack of backwards compatibility to Windows Phone 7 devices is a bitter pill to swallow — but its continued focus on standardized specs gives game makers a set of goalposts that isn't shifting as rapidly as on Google's platform.
THERE'S A LOT OF WORK STILL TO DO, BUT WINDOWS PHONE'S GAMING POTENTIAL NO LONGER HAS A CEILING
In choosing the snapdragon S4 Plus as the processor and a high-res 1280 x 768 as the max resolution, Microsoft is going for the best currently available technology with its new platform. That's a lesson learned from its initial launch of Windows Phone 7, which ran very smoothly in itself, but was released on a Snapdragon core that was immediately superseded by faster and more efficient parts.
None of the foregoing factors are guarantees for success, as Microsoft's timing and execution with Windows Phone 8's release will still be decisive, but there's great reason to feel encouraged about the future of mobile gaming on Windows Phone 8. Whereas Android has a massive and hungry audience and seemingly no consistent way to sate it, Microsoft looks to have all the pieces in place to deliver compelling new gaming experiences. The former is the opportunity, the latter is the tool with which to exploit it.
Now it's just a matter of convincing game makers to make games — shouldn't be too hard, right?


Saturday, 9 June 2012

Steve Jobs Hated iMac, Wanted to Call it ‘MacMan’



Instead of an iMac, you might have a MacMan — if it wasn’t for Kevin Segall.
In an excerpt from his upcoming book published by Fast Company, Segall, the man behind Apple’s ‘Think Different’ campaign tells the story of the first time he saw the iMac.
In true Apple form, Jobs made everyone invited to a meeting wait to see the computer, then whipped a gray sheet off the device to reveal the computer that would put Apple back on the map.
“The group let out a collective “holy cow” and simply tried to absorb and appreciate what we were seeing–because it shattered every idea of what computers were supposed to look like,” Segall write in the excerpt. “It was a colorful one-piece computer that showed off its inner circuitry through a semitransparent shell.
“I’d like to believe we were all so smart that within seconds we were convinced that we were witnessing the start of a miracle resurgence. But it wasn’t quite like that.”
Once the computer was on the fast-track to production, the group was called together once again to come up with a name for the revolutionary device. Segall recounts Steve Jobs saying to the group, “We already have a name we like a lot, but I want you guys to see if you can beat it. The name is ‘MacMan.’ ”
After comparing the name to both Sony’s Walkman and the popular arcade game PacMan Segall suggested the name that finally stuck: iMac. Keeping the Mac in the name to let you know who made the computer, and adding the i to indicate that the computer was designed to be used on the internet.
The iMac name was not originally a hit with Jobs. It took a few attempts and a little persuasion to get him to stray from the MacMan name.
Jobs also had the new name silk-screened onto the model of the computer to see how it looked before finally settling on the name, one that would define not only that computer but a legacy of i products in the future.
Would the iMac have been as successful if it had been named MacMan? Let us know your thoughts in the comments
   Posted on  Saturday, June 09, 2012  / 



Instead of an iMac, you might have a MacMan — if it wasn’t for Kevin Segall.
In an excerpt from his upcoming book published by Fast Company, Segall, the man behind Apple’s ‘Think Different’ campaign tells the story of the first time he saw the iMac.
In true Apple form, Jobs made everyone invited to a meeting wait to see the computer, then whipped a gray sheet off the device to reveal the computer that would put Apple back on the map.
“The group let out a collective “holy cow” and simply tried to absorb and appreciate what we were seeing–because it shattered every idea of what computers were supposed to look like,” Segall write in the excerpt. “It was a colorful one-piece computer that showed off its inner circuitry through a semitransparent shell.
“I’d like to believe we were all so smart that within seconds we were convinced that we were witnessing the start of a miracle resurgence. But it wasn’t quite like that.”
Once the computer was on the fast-track to production, the group was called together once again to come up with a name for the revolutionary device. Segall recounts Steve Jobs saying to the group, “We already have a name we like a lot, but I want you guys to see if you can beat it. The name is ‘MacMan.’ ”
After comparing the name to both Sony’s Walkman and the popular arcade game PacMan Segall suggested the name that finally stuck: iMac. Keeping the Mac in the name to let you know who made the computer, and adding the i to indicate that the computer was designed to be used on the internet.
The iMac name was not originally a hit with Jobs. It took a few attempts and a little persuasion to get him to stray from the MacMan name.
Jobs also had the new name silk-screened onto the model of the computer to see how it looked before finally settling on the name, one that would define not only that computer but a legacy of i products in the future.
Would the iMac have been as successful if it had been named MacMan? Let us know your thoughts in the comments

Wednesday, 6 June 2012

Samsung, Amazon emerge as Apple’s only tablet rivals… but barely



More than 100 media tablets were unveiled at the Consumer Electronics Show in January 2011 as the industry struggled to respond to Apple’s iPad. The company’s tablet burst onto the scene less than a year earlier, and Apple’s rivals saw a tremendous opportunity in the revival of the consumer tablet market. Few success stories emerged, however, and new tablet models were few and far between a year later at CES 2012.
Apple’s success in the space continued, however, and the Cupertino, California-based company found even more success with its second- and third-generation models. Apple sold 3 million iPads during the tablet’s first 80 days of availability in April 2010, and its most recent iPad sold 3 million units in just three days.
While a number of companies continue to push forward in the tablet market, a recent survey conducted by ChangeWave found that Apple’s only competition comes from two sources — Amazon and Samsung — and neither company poses what might be considered a substantial threat. ChangeWave surveyed 2,893 consumers to gauge North American tablet demand, and the firm found that Apple’s iPad is still the overwhelming leader in the space.
Among consumers looking to purchase a tablet in the next 90 days, 73% said they will purchase Apple’s iPad. Amazon’s Kindle Fire was the iPad’s nearest rival in terms of demand, garnering interest from only 8% of respondents. Just 6% of those surveyed said they had plans to purchase a Galaxy Tab model from Samsung, and no other tablet vendor saw interest from more than 3% of respondents.
“When it comes to consumer demand for individual manufacturers, 73% of planned tablet buyers are still reporting they’ll purchase an iPad,” ChangeWave analysts said in their report. “And while that’s down a bit from the extraordinary demand levels seen at the time of the March new iPad launch, it’s a clear sign that Apple’s massive domination of the market is continuing going forward.”
The firm continued, noting that despite being the iPad’s closest rival among respondents, demand for Amazon’s Kindle Fire dropped by two-thirds in May compared to when the tablet launched last November. A recent report from IDC stated that Amazon’s share of the tablet market tumbled to 4% in the first quarter this year, down from 16.8% in the prior quarter.
   Posted on  Wednesday, June 06, 2012  / 



More than 100 media tablets were unveiled at the Consumer Electronics Show in January 2011 as the industry struggled to respond to Apple’s iPad. The company’s tablet burst onto the scene less than a year earlier, and Apple’s rivals saw a tremendous opportunity in the revival of the consumer tablet market. Few success stories emerged, however, and new tablet models were few and far between a year later at CES 2012.
Apple’s success in the space continued, however, and the Cupertino, California-based company found even more success with its second- and third-generation models. Apple sold 3 million iPads during the tablet’s first 80 days of availability in April 2010, and its most recent iPad sold 3 million units in just three days.
While a number of companies continue to push forward in the tablet market, a recent survey conducted by ChangeWave found that Apple’s only competition comes from two sources — Amazon and Samsung — and neither company poses what might be considered a substantial threat. ChangeWave surveyed 2,893 consumers to gauge North American tablet demand, and the firm found that Apple’s iPad is still the overwhelming leader in the space.
Among consumers looking to purchase a tablet in the next 90 days, 73% said they will purchase Apple’s iPad. Amazon’s Kindle Fire was the iPad’s nearest rival in terms of demand, garnering interest from only 8% of respondents. Just 6% of those surveyed said they had plans to purchase a Galaxy Tab model from Samsung, and no other tablet vendor saw interest from more than 3% of respondents.
“When it comes to consumer demand for individual manufacturers, 73% of planned tablet buyers are still reporting they’ll purchase an iPad,” ChangeWave analysts said in their report. “And while that’s down a bit from the extraordinary demand levels seen at the time of the March new iPad launch, it’s a clear sign that Apple’s massive domination of the market is continuing going forward.”
The firm continued, noting that despite being the iPad’s closest rival among respondents, demand for Amazon’s Kindle Fire dropped by two-thirds in May compared to when the tablet launched last November. A recent report from IDC stated that Amazon’s share of the tablet market tumbled to 4% in the first quarter this year, down from 16.8% in the prior quarter.

Microsoft set to release Office for iOS and Android tablets in November



BGR has learned from a reliable source that Microsoft is currently planning to release the company’s full Office suite for not only Apple’s iPad, but for Android tablets as well. The company is targeting November of this year for both launches. Additionally, our source has seen Microsoft Office running on an iPad first-hand and has said that it looks almost identical to the previous leak from The Daily a few months back, despite the fact that Microsoft flat out denied that the app was authentic. It is also plausible that Microsoft Office will be coming to the iPhone and iPod touch rather than only the iPad, as we’re told the loading screen in the app clearly said “Office for iOS” and not just iPad.
   Posted on  Wednesday, June 06, 2012  / 



BGR has learned from a reliable source that Microsoft is currently planning to release the company’s full Office suite for not only Apple’s iPad, but for Android tablets as well. The company is targeting November of this year for both launches. Additionally, our source has seen Microsoft Office running on an iPad first-hand and has said that it looks almost identical to the previous leak from The Daily a few months back, despite the fact that Microsoft flat out denied that the app was authentic. It is also plausible that Microsoft Office will be coming to the iPhone and iPod touch rather than only the iPad, as we’re told the loading screen in the app clearly said “Office for iOS” and not just iPad.

Apple may ditch Google maps in next version of iOS

Apple and Google are known to fight on occasion, so we shouldn't be surprised that the two are having a little tiff over maps right now. But let's review what's going on.
As the folks at the Wall Street Journal point out, "the iPhone and Google Maps have seemed like ideal digital bedfellows" ever since they got together in 2007. The iPhone has relied on Google Maps — the search engine giant's map service — in order to keep Apple fanboys and fangirls from getting lost in the real world.
But, based on recent reports, Apple may finally be ready to ditch Google's resources for its own. According to BGR's Jonathan Geller, iOS 6 — the next version of Apple's mobile operating system — will bring 3-D mapping features which use mapping technology developed by Apple. The Wall Street Journal explains that the Cupertino-based company may preview iOS 6 during its annual Worldwide Developers Conference (WWDC) keynote on June 11 2012.
According to current and former Apple employees who've spoken with the Wall Street Journal, "Apple has been hatching the plan to evict Google Maps from the iPhone for years." Over time, Apple has "quietly acquired at least three cutting-edge map companies, melding their technology with its own" and begun developing its own proprietary mapping service.
Google isn't standing by idly, of course. The company is holding a press event on June 6 — mere days before Apple's keynote event — during which Brian McClendon, VP of Google Maps and Google Earth, will show off "the next dimension of Google Maps."

   Posted on  Wednesday, June 06, 2012  / 

Apple and Google are known to fight on occasion, so we shouldn't be surprised that the two are having a little tiff over maps right now. But let's review what's going on.
As the folks at the Wall Street Journal point out, "the iPhone and Google Maps have seemed like ideal digital bedfellows" ever since they got together in 2007. The iPhone has relied on Google Maps — the search engine giant's map service — in order to keep Apple fanboys and fangirls from getting lost in the real world.
But, based on recent reports, Apple may finally be ready to ditch Google's resources for its own. According to BGR's Jonathan Geller, iOS 6 — the next version of Apple's mobile operating system — will bring 3-D mapping features which use mapping technology developed by Apple. The Wall Street Journal explains that the Cupertino-based company may preview iOS 6 during its annual Worldwide Developers Conference (WWDC) keynote on June 11 2012.
According to current and former Apple employees who've spoken with the Wall Street Journal, "Apple has been hatching the plan to evict Google Maps from the iPhone for years." Over time, Apple has "quietly acquired at least three cutting-edge map companies, melding their technology with its own" and begun developing its own proprietary mapping service.
Google isn't standing by idly, of course. The company is holding a press event on June 6 — mere days before Apple's keynote event — during which Brian McClendon, VP of Google Maps and Google Earth, will show off "the next dimension of Google Maps."

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